1B: Elements of Game Design
(ICP)
Learning Progression
5 Elements: iCan describe the Elements of Game Design.
Lingos
|
Defintion Matching
|
Learning Activities
- Copy/paste the poster resource below to your 5 Elements iCan slide. Create labels to make the 5 Elements really stand out. You also might want to highlight each Element description in some way, perhaps with a shape and/or an arrow.
Component Element: iCan identify the basic component categories in game design for Gamestar Mechanic as well as list specific examples of those components from different games.
Lingos
|
Defintion Matching
|
Learning Activities
- Click Here to access a folder with Component Definition Cards and Component Picture cards. Match the Component Definition Card with the Component Picture card from the deck on the Lingo slide you think they belong to.
- Use what you know about components now to identify them in your Gamestar Mechanic work. Take screenshots of an example of each component in action in your Gamestar Mechanic quests and/or creations. Place the screenshot examples on the Lingo slide they go with.
Mechanics Element: iCan describe what the Mechanics are of a game and identify examples of them.
Lingos
|
Defintion Matching
|
Learning Activities
- Click Here to access a folder with Mechanic Definition Cards and Mechanic Picture cards. Match the Mechanic Definition Card with the Mechanic Picture card from the deck on the Lingo slide you think they belong to. The cards are also below in a Gallery for you to access quickly and to bring into your notebook.
- Use what you know about Mechanics now to identify them in your Gamestar Mechanic work. Take screenshots of an example of each Mechanic in action in your Gamestar Mechanic quests and/or creations. Place the screenshot examples on the Lingo slide they go with.
Spacing/Stage Element: iCan describe what Spacing/Stage means as an Element of Game Design and identify the various Spacing/Stage options.
Lingos
|
Defintion Matching
|
Learning Activities
- Click Here to access a folder with Spacing/Stage Definition Cards and Spacing/Stage Picture cards. Match the Spacing/Stage Definition Card with the Spacing/Stage Picture card from the deck on the Lingo slide you think they belong to. The cards are also below in a Gallery for you to access quickly and to bring into your notebook.
- Use what you know about Spacing/Stage now to identify them in your Gamestar Mechanic work. Take screenshots of an example of each Spacing/Stage in action in your Gamestar Mechanic quests and/or creations. Place the screenshot examples on the Lingo slide they go with.
Rules & Goals Elements: iCan describe the importance of rules and goals in the game experience and design, as well as demonstrate effective communicative writing skills when developing rules and goals for a game.
Lingos
|
Defintion Matching
|
Learning Activities
Copy these additional points about Goals to your Digital Notebook Lingo slide on Goals.
- Goals define how a game is won or lost.
- Goals may be simple or complex. Complex win conditions can be used to create games within games.
- Just because a goal is simple that does not mean it is easy to reach.
- Players may have goals that are different than that defined by the game.
- Not all goals have to have the same degree of difficulty.
- Game designers can create “games within games” through the use of complex win conditions and various goal possibilities.