B1: Digital Citizenship
B1 Exploration & Practice
B1 Tutorial Tools & Resouces
B1 Lingos
Citizenship
While the term citizenship can take on slightly different meanings depending on how it is used, in school we use it to describe the choices and behaviors that students engage in. Responsible students show citizenship that makes our school a better place by showing caring for others and their right to learn and feel safe, respect for school procedures, challenging ourselves to be the best learner we can be, and honoring the common good for all citizens of our school.
Digital Citizenship
To take the concepts of responsible citizenship and applying it to our choices and actions in our digital world. This applies to any activities we do using technology, including texting, emailing, gaming, instant messaging, etc. As we move from consumers of media to creators of it, we must remember: We are our choices!
Web 2.0
The idea that the Internet is a place that we can interact with, not just get information. When the Internet first started it was a one way interaction in the sense that visitors to websites could only read or view the contents of the website, there was no interaction or input of information by the visitor. Web 2.0 brought about two way interactions. Visitors to websites can now interact with the site. Examples include gaming, entering information for various uses, communicating, and even creating files and other websites!
Common Good
What is in the best interest of the group, not the individual.
Character
This is referring to the type of moral qualities a person has, and their sense of right or wrong as established by the common good of their community.
Cyber-bullying/Cyberbullying
is the use of the Internet and related technologies (email, texting, instant messaging, posting, blogs, websites, voice chat, video conferencing, etc) to harm other people, in a deliberate, repeated, and hostile manner. The harm can take many forms, including emotional pain, social misrepresentation, and threats of violence.
Nettiquette & Reputation
Another way to say digital politeness. How we act and what we do online affects the way that other digital citizens think of us.
Creative Credit & Copyright
Making sure that all content that we use online that was not created by ourselves is okay to use, and following the rules and laws for using it.
Digital Privacy & Security
Developing good habits that keeps personal, professional, and financial information from falling into the wrong hands.
Digital Identity & Safety
Making choices about the information that we share which keeps us safe.
Information/Media Literacy
The ability to find digital information/media that answers a question or fills a need, and be able to evaluate if the information/media is factual and accurate.
While the term citizenship can take on slightly different meanings depending on how it is used, in school we use it to describe the choices and behaviors that students engage in. Responsible students show citizenship that makes our school a better place by showing caring for others and their right to learn and feel safe, respect for school procedures, challenging ourselves to be the best learner we can be, and honoring the common good for all citizens of our school.
Digital Citizenship
To take the concepts of responsible citizenship and applying it to our choices and actions in our digital world. This applies to any activities we do using technology, including texting, emailing, gaming, instant messaging, etc. As we move from consumers of media to creators of it, we must remember: We are our choices!
Web 2.0
The idea that the Internet is a place that we can interact with, not just get information. When the Internet first started it was a one way interaction in the sense that visitors to websites could only read or view the contents of the website, there was no interaction or input of information by the visitor. Web 2.0 brought about two way interactions. Visitors to websites can now interact with the site. Examples include gaming, entering information for various uses, communicating, and even creating files and other websites!
Common Good
What is in the best interest of the group, not the individual.
Character
This is referring to the type of moral qualities a person has, and their sense of right or wrong as established by the common good of their community.
Cyber-bullying/Cyberbullying
is the use of the Internet and related technologies (email, texting, instant messaging, posting, blogs, websites, voice chat, video conferencing, etc) to harm other people, in a deliberate, repeated, and hostile manner. The harm can take many forms, including emotional pain, social misrepresentation, and threats of violence.
Nettiquette & Reputation
Another way to say digital politeness. How we act and what we do online affects the way that other digital citizens think of us.
Creative Credit & Copyright
Making sure that all content that we use online that was not created by ourselves is okay to use, and following the rules and laws for using it.
Digital Privacy & Security
Developing good habits that keeps personal, professional, and financial information from falling into the wrong hands.
Digital Identity & Safety
Making choices about the information that we share which keeps us safe.
Information/Media Literacy
The ability to find digital information/media that answers a question or fills a need, and be able to evaluate if the information/media is factual and accurate.
B1 Focus Skills & Questions
1. Why should you NOT think of your real life and your online life as being two
separate things?
2. Name 5 things we should always think about when doing things in our digital life.
3. What is the difference between Web 1.0 and Web 2.0?
4. Describe 3 ways in which you interact with the Web/Cloud on a regular basis.
5. Name & describe the 6 categories of Digital Citizenship that we will look
at in class.
6. How Digital Activities Impact Our Emotions - Follow instructions in Visual Content Development.
7. Take a look at Adina's Deck and answer the questions in this Google Form. What are the technologies the cyberbullies use in the movie?
separate things?
2. Name 5 things we should always think about when doing things in our digital life.
3. What is the difference between Web 1.0 and Web 2.0?
4. Describe 3 ways in which you interact with the Web/Cloud on a regular basis.
5. Name & describe the 6 categories of Digital Citizenship that we will look
at in class.
6. How Digital Activities Impact Our Emotions - Follow instructions in Visual Content Development.
7. Take a look at Adina's Deck and answer the questions in this Google Form. What are the technologies the cyberbullies use in the movie?
B1 Visual Content Development
For FSQ 6, How Digital Activities Impact Our Emotions, CREATE a concept map on this FSQ slides that contains the following headings:
- “Types of Digital Resources"
- “Digital Activities” - what students do with those digital resources
- “My Feelings” - how using these digital resources can make you feel
- “My Parents’ Feelings” - how your digital activities can make your parents' feel
- On your concept map, create a large shape for each heading. See Example Below. As a title, go with "How Digital Activities Impact Our Emotions".
- Reflect on each of these headings and how they apply to you and your family. Inside each shape, record at least 4 responses to that heading. For example, under “Types of Digital Resources” you might put Playstation 4, or Youtube. It can be a piece of digital hardware, software/application, or website that you use often.
- For the Digital Activities shape, list the activities that you do with the resources you have. For example, if you have a PS4, you probably use it for gaming, but you may also use it for watching TV, surfing the web, or talking to friends. Think about all the things you do with each Digital Resource you identified, and record them as a list in the Digital Activities shape.
- In regards to the Feelings shapes, you need to think about all the emotions that can come out of using each resource and the activities that you do. When I play games on my computer for example, I can feel excited, thrilled, and disappointed. Think back to all the emotions that you have had through your experiences in your digital world. Then, think about how your parents are feeling about that. It may be a good idea to have a conversation with them if you haven't already. List them in the corresponding shape.
- Try to make each shape unique in some way, maybe by color, size, shape, or a combination of these.
- When you are finished with your work, create a Screenshot of the FSQ 6 slide ONLY and turn it in as a file to Google Classroom. Be sure to name your PDF: s2_ylnB1reflection
B1 Check for Understanding Assessment
Please take the A2 Quiz in Google Classroom. Remember, you need to score a 70% or better to show proficiency for this Learning Target.
B1 Performance Task
We will complete the B1 Performance Task at a later date in connection to another Learning Target.